Borticus/Rivera: Issue with Zstore-Fleet Ship: B'rel Retro
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Join Date: Jun 2012
02-17-2013, 08:48 AM
Originally Posted by
Even then it would be ludicrous. You're talking about putting twelve non-tricobalt torpedoes downrange in those five seconds (assuming at least two of the forward launchers procs a PWO, which with purples is a not inconceivable scenario).
I get that you're trying to balance out a c-store versus fleet ship pickle, but the ability you're proposing is absolutely
the way to go.
Twelve? You mean all 4 launchers proc'ing the doff reduction each time at least once or twice... the only timers that would get reduced to the point of firing again would be those of regular torpedoes (boff timers do not get reduced, only torp timers) since the heavy-by-default torps (harpeng/tric/bioneural/etc) have longer timers that wont get to be fired under 5 seconds...
... I don't see the problem with the launchers firing 2 buffed up torps and 2 regular torps and then 4 regular torps twice in 5 seconds. The damage from the regular torps really isn't much vs shields but would be nice, yet unbuffed, vs hulls.
Overall, it would be no different than a cannon rapid fire using 4 forward cannons...except shields drastically reduce the damage of torps.