Update on Fleet Marks and Dilithium
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Join Date: Jul 2012
02-17-2013, 11:01 AM
Originally Posted by
I'm receiving many requests for someone to post to this thread -- as I've said elsewhere, there have been no further posts from dStahl or anyone else because there are no further updates to provide at this time. Daniel created the thread to let you know some of the "why" behind the change, and even made a few comments after that elaborating more, along with letting you know some of our plans.
If there are more updates that I can pass along, I will most certainly do so -- you have my commitment to that. You also have my commitment that I will continue reading
post made in this thread (and I have been since it was created). I am passing along your feedback from this thread directly to the decision makers, but I have no involvement in the decision making.
Also, a few of you have made comments about moderation taken in this thread. Posts that break our forum rules will be moderated, as well as the users who posted them. I suggest everyone takes a look at our forum rules
and keep them in mind. This is a friendly warning as I would hate to see anyone banned for breaking them. It's okay to be upset, it's okay to post how much you hate the change, it's okay to feel the way you do, but it's not okay to break our forum rules. As you can tell from the many constructive, yet highly negative posts in this thread, the
posts that have been and will be moderated are those that don't follow our rules. Lastly, discussing moderation taken on the forums is against the forum rules as well. If you have a question about any moderation actions taken by the mods or myself, please reach out to me via the instructions in my forum signature.
Please do NOT give in to any whining and rage attacks in this thread. Your plans concerning Fleet marks and Dilithium MAKE SENSE!!!
Now you also have to make fleet bases viable social zones, i.e. NOT closing down their instances after you leave, causing a player to spawn at his/her last location BEFORE entering the fleet system after relogging. This causes the awesome fleet bases to be constantly deserted, even in the largest fleets!