Update on Fleet Marks and Dilithium
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Join Date: Jun 2012
02-17-2013, 11:04 AM
Originally Posted by
Please do NOT give in to any whining and rage attacks in this thread. Your plans concerning Fleet marks and Dilithium MAKE SENSE!!!
Now you also have to make fleet bases viable social zones, i.e. NOT closing down their instances after you leave, causing a player to spawn at his/her last location BEFORE entering the fleet system after relogging. This causes the awesome fleet bases to be constantly deserted, even in the largest fleets!
Could you please provide any arguments as to
they make sense? Seriously, I would like to know why you think they do.