View Single Post
Join Date: Jun 2012
Posts: 1,241
# 15
02-17-2013, 07:38 PM
Originally Posted by shpoks View Post
I know what you're saying, I mostly use cruiser/battlecruisers on my chars.
But, you see, that part in red was what I was thinking when I posted that. That and the diminishing results of eng.consoles compared to the increasing buff of the tac.consoles.

In a game where DPS rules and healing/surviving/debuffing abilities are neglected, you get more for your run from an escort, especially when your escort can survive almost as good as a cruiser.

I don't restrict my game that way, I play what seems fun for me and I take ships I like. Happens for me to like cruisers besides the downsides.
That doesn't change the fact thet the game mechanic should be tweaked so the role of the cruiser becomes more noble in STO.
Yep. Remember pre-F2P when cruisers were the highest dps dealers because of their large amount of weaponry... and when they were so damn hard to kill that 3 to 4 escorts could pummel it all day and not dent it... unless one of those escorts wisened up and focused on one shield facing only and THEN the cruiser's survivability suffered? When a sci ship's presence made it the prime target for both cruisers and escorts due to its ability to shut them down and leave them vulnerable to anyone?

Yeah... when the game was balanced and escorts were really potent IF flown according to their hit&run role.

Not now though. pewpewmonetizedpewpew