Update on Fleet Marks and Dilithium
View Single Post
Join Date: Jul 2012
02-17-2013, 07:53 PM
Originally Posted by
This will probably never be seen by dstahl or anyone else... and if it is, it will likely be disregarded as coming from the "Stupid Customer, Doesn't Know Anything" mentality. (Yes, I know what that is myself, I used to apply the same mental classification to customers too).
Here's an idea.
The problem is that small fleets are struggling - but the only reason why they haven't left their existing fleet to join a "super-fleet" is because they are tied to their RP or language/country fleet.
Someone else said "Why don't we be able to merge fleets". This is a good idea, but the problem is that there will be too many fleets. However, this provides the basis for my proposal.
How about this.
Have the ability for a player to be able to join a maximum of three fleets; however, only one fleet can be set to "primary" fleet.
A person's primary fleet is simply that - the primary. No changes to the fleet system for that person's primary fleet will occur.
Secondary/tertiary fleets will be different. A player CANNOT buy equipment or supplies from secondary or tertiary fleets, but are still able to contribute resources to fleet projects and be able to visit fleet starbases and embassies.
It's not a perfect solution, but it works.
Why would anyone join and contribute to a Fleet and not be able to reap any of the rewards?
See my suggestions to revamp playable factions at:
FACTION REVAMP: A PROPOSAL TO CRYPTIC STUDIOS