An idea not yet considered for STO Gameplay
View Single Post
Join Date: Jul 2012
02-17-2013, 11:24 PM
I like how the OP is thinking here. Multiple choice / choose-your-adventure style Trek. Which is more in the spirit of how Trek is. People have demanded less violent ways of dealing with enemies and this could do just that. I like to vaporize those baddies I feel the need to kill like the Borg but there are some I would prefer to "knock out" (like a generic thief or saboteur) for a non lethal approach. End result = reward and XP values based on how you handled the situation. This could also add a very much needed replay value to a lot of the missions just to see how things could have went. From what I understand of the mission structures it could be done with a branching design based on choices made. Probably would not be that hard to program in. Thank you for this post, I really enjoyed your idea.