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Join Date: Jan 2013
Posts: 43
# 4
02-18-2013, 12:37 PM
Originally Posted by markhawkman View Post
which workaround were you curious about?
One is the way a green holodeck is created with a console in the middle, then when that console is activated, the console fades out, and the scenery fades in.

the console could have a list of holodeck simulation based scenes, and when one is finished, the scenery chosen would fade out to the green holodeck, and ready to select another scenery, all without loading extra maps.

I've just looked and there is nothing in buildings, or maps for a green holodeck.

Last edited by martok16; 02-18-2013 at 12:49 PM.