How do people make great missions with the default assets?
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Join Date: Jan 2013
02-18-2013, 12:35 PM
Originally Posted by
The Holodeck object is a detail prop.
Ok, I found it, but I had to adjust the Y axis to 4m.
I got the console to fade out and an npc to fade in when the console fades out, when activated, but I still can't figure out how to get a scenery to fade in, and replace the holodeck, then when that selection is complete, the scenery would fade out, and the holodeck fade back in, along with the console, ready for the next selection.
I've seen this on a mission I did last week, but I can't remember what it was called, and it only used 1 map, each part of the mission, would fade in and out a different scenery.
Last edited by martok16; 02-18-2013 at