How do people make great missions with the default assets?
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Survivor of Romulus
Join Date: Jun 2012
02-18-2013, 01:50 PM
What you'll have to do is build whatever scenery you want outside of the holodeck asset, then fade the holodeck asset out when you hit the console. It'll look close enough to the scenery fading in.
Fading the holodeck asset back in is a problem. It tends to shift the player out of the way, rather than spawn around you. What I did when I made my holodeck-style missions is I just didn't bother with fading one back in at the end. I just had a boff say "We've finished the program, are you ready to exit the holodeck, sir?" and had you hit a console and the mission ends and you are back outside the door you started at.
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