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Rihannsu
Join Date: Jun 2012
Posts: 12,670
# 8
02-18-2013, 01:14 PM
to get the holodeck grid to fade out and back in you have to use copies of the object each set to appear at different times.

What kind of scenery? You can set plants and buildings and stuff to fade in using the same trigger that causes the holodeck grid to fade out. then you can trigger then to fade out when the second one appears.

Example:
1 Start objective A(interact with the console)
2 Complete objective A(whatever you're doing in the first scenario)
3 Finish objective A(walk to the console)
4 Start Objective B(interact with another console)
etc....

Props:
Holodeck1: starts the mission visible and disappears when you complete #1
Console1: starts the misison visible and disappears when you complete #1 (Object interact objectives each have to use a different object so you need to use copies of the console to get it to work)
SceneryA: appears when you complete #1 and disappears when you complete #3
Console2: Appears when you complete #2 and disappears when you complete #3
Holodeck2: appears when you complete #3 and disappears when you complete #4
Console3: appears when you complete #3 and disappears when you complete #4
SceneryB: appears when you complete #4, etc....

Just an example... but it should give you a good idea. In this example, Consoles 2 and 3 need to be in exactly the same spot. But the two holodecks don't. You could set it so that the second holodeck appears near where the first objective completes.
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