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Join Date: Jul 2012
02-19-2013, 01:50 PM
Originally Posted by
We're looking into the effects lag issue with the flamethrower. Thanks for the feedback.
We ran across a similar problem when modding Savage:Newerth.
In the game we had a weapon known as the Incinerator, essentially a low-level flame thrower designed to do fire damage at close range. During the development of our mod, we increased it's range and rate of fire. Without realizing it we had created a lag cannon. God forbid we had more than one operating at any time.
Our solution was to pare down the actual rendering of the flame. Instead of 8 discharges per second (really looked fluid) stretched to 3x it's normal length, we cut it down to two. Lag became less of an issue. The drawback was it looked less like a flamethrower, and more like the STO bug spray. We ultimately added flame effects to the ground where the strike impacted.
Not knowing the mechanics of STO, perhaps change the weapon send out a fireball, that uses the existing ground effects for fire?
Kirk's Protege 10/26/13
(We've moved to RIFT)