Storyboarding into Cryptic maps results in no "Go to next map" dialogues/other stuff
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Join Date: Nov 2012
02-20-2013, 05:24 AM
I would love for this to work, as not only does it allow us to incorporate different locations to travel to during the mission, it also allows a "break" in the story, like we've seen during the episodes. Right now, the player is pretty much stuck doing the entire mission as is, regardless of length.
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