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Join Date: Aug 2012
Posts: 17,882
# 69
02-20-2013, 10:11 AM
Originally Posted by xtremenoob1 View Post
Humans need to be looked at. There is absolutely no reason the repair rate gets a static improvement in and out of combat. There should be diminishing returns while in combat based off of crew, IMO. Or at least a significant reduction is effectiveness while in combat.
There is... it goes from ~5+% out of combat down to ~3+% in combat...per second. It's only around ~58% effective in combat. /cough

It is pretty bad how good it is. Not sure how anybody in good faith could say otherwise.

But still, that gets into something for the PvP Concerns thread, no?

There's all sorts of things that are "broken" - just because X is broken doesn't mean Y isn't.
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