Update on Fleet Marks and Dilithium
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Join Date: Jun 2012
02-20-2013, 12:05 PM
You guys are wasting your breath, so to speak.
They won't do what you ask, they will only do what they believe will keep players in STO long enough for the next ship, for the next "Season" for the next big money maker. That's what they're about now.
You guys keep screaming for more ways to make fleet marks. Sure, they may do it. But it'll come at a price. Most likely, upping the amount of marks required for the projects so that the percentage of marks gained still balances out their long term projections of how long it takes to get to Tier 5.
So getting 15 marks in Fleet Alerts now, and increasing them to 30 (Just estimating, using a 2x modifier here), and suddenly the projects cost twice as much in fleet marks because "After reviewing the amount of fleet marks that are potentially available to the player base, we feel that the projects require an increase in the amount of marks that are needed to complete" or some other corporate blindsiding speak. Allows them to appease the player base, shut them up, while at the same time, not jeopardizing their projections and spreadsheets.
If I'm wrong, then I'm wrong. But I'm almost certainly right on this one.
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
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