Just in case there was any doubt about what was wrong with beam arrays.
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Join Date: Jun 2012
02-20-2013, 08:12 PM
Originally Posted by
I fly a Steamrunner with 2x EPtS, 2x Aux2Strut, 1x HE, 2x Tactical Team. MACO shield, skill points in starship armor, shields, blah, blah, over 70 shield power, red matter capacitor, etc. That's about as "tanky" as you can make an escort. It still doesn't match the tanking capabilities of even a "half-decent" cruiser.
EXACTLY. Killing something like that, while undoubtedly a challenge, is still possible. However, you really want to find out what tanking is? Get an engineering oddy, fit it up with all MK XII purple neuts, and as many healing powers as you can. You're looking at 50% resists across the board without the powers running, and with it'll likely get close too 70%. My friend did that, and dared ten escorts too try and take him down in ten minutes. We never got him below 70% hull.
'nuff said. Cruisers are TANKS. You know what a Tank is, right? Big mean treaded thing which has inches thick armor, and a BFG on top, right? K, thats what a cruiser is. Escorts are more like A-10's, meant too kill tanks, and finally, science ships could be the equivalent of a AAA net.
No one seems too get that. They see a big massive ship, and go "ooooo bfg" and don't think properly about the weapons. If I had any say in it, I'd say reduce the accuracy of the beams, but improve the firepower. NOTHING else, and even that is doubtful.
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