How do people make great missions with the default assets?
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Join Date: Jun 2012
02-21-2013, 05:48 AM
Originally Posted by
Considering how long it takes Cryptic to make missions, I'm not sure that their tools aren't actually
to the Foundry. They are probably more powerful, but perhaps not as user friendly?
The Foundry does have some issues, but you actually can do a lot with it. In some ways it's very limited, but in other ways you can argue it's quite powerful.
I think part of the reason it takes them so long is, when we run up against a wall, we refactor to work within the limitations of the tool. When they run against a wall, they go talk to a programmer and get some code to fix it, or start tweaking assets to create something not in the Foundry at all.
Not to mention they're working on multiple things at once, with their time budgeted; whereas we tend to work on one thing until it's done, with our time budget in our own hands.
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