New ships, yet you can't fix bugs
View Single Post
Join Date: Jun 2012
02-21-2013, 07:14 AM
Originally Posted by
The team that makes ships should be able to fix any bugs having to do with their coding.
Except that the ones making ships only plug values into fields. The ways those values are interpreted are mechanics oriented, which ship development teams have no control over. They are not programmers digging through code to find bugs. They decide how many foreward and aft weapon slots the ship will have, how many seats the ship will have, how many consoles of each type it will have. The model is designed and the skin is designed. That's ship design. So unless the bug has to do with the hardpoint where the weapons fire comes from, missing or mangled textures on the hull, or something wrong with the 3D model of the ship itself, then there is NOTHING the ship team can do about it.
The team that solves bugs should stay away from ship coding because visuals are good now and based on current performance.....
I personally want a Star Trek game that is actually Star Trek. On a qualitative level that could be a lot of different things for a lot of different people. But on a quantitative level, if the developers were to watch star trek and make the game like what they see, then at least it will be a shot in the right direction, as far as I am concerned.