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Career Officer
Join Date: Jun 2012
Posts: 1,679
# 17
02-21-2013, 10:40 AM
Originally Posted by thlaylierah View Post
I meant that if the people who are currently NOT actually solving the bugs were to be put on ship coding, they would NOT actually BE ship coding........
C coding experience is not a requirement for being a ship artist. Content art experience is not a requirement for being a game programmer.

Ships, for the most part, are not coded; they are drawn and modeled. It's a completely different skillset. Sometimes bits of them require code changes; those will likely tend to be the ones that take the longest to get done, because the programmers are busy squashing the many bugs that are squashed in every patch; not all of them listed in the notes explicitly, especially since sometimes fixing something the user sees actually involves squashing more than one bug.