There NEEDS to be a Level Gate to Fleet Missions
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Join Date: Jun 2012
I'm Captain Tilarta and I endorse this message
02-21-2013, 12:31 PM
Just now, I've done two failed runs in a row.
Both times, a minimal level player showed up.
In the second run, there were two of them.
It's not exactly fair to ask VAs to work harder to compensate for the lack of ability of a low level ship.
Especially when we take a cooldown for the failure of the group as a whole.
I'm actually seriously thinking of level checking each player now, if they're not RA minimum, I'm going to leave and try again with a different group.
Note, I'm not being Elitist, the simple truth of the matter is that a LT level ship will never match the power of a RA level ship.
Also, there's another problem that is causing difficulty.
It's rare, but every now and then, I end up in a fleet action with a T0 base.
The ones I named the skeletons.
And well, inevitably, these fail as well, because the base had no ability whatsoever to assist you in battle.
It has no weapons, no buffs, nothing.
It's just a placeholder.
And yes, I admire those who want to try to build their bases, but the painful truth is, if you haven't gotten at least a t1 by now, you're never going to catch up.