[Bug Report] Andorian Ship - Cannon Powers Cooldown
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Survivor of Romulus
Join Date: Jun 2012
02-21-2013, 04:57 PM
Originally Posted by
To be clear, these currently *are* intended to have a shared cooldown with Cannon: Rapid Fire and Cannon: Spread Volley.
These console powers are very potent, especially with the three piece set bonus. During internal testing, we tried it without putting them on the cannon shared cooldown. We found that rotating from Tachyon Burst -> Rapid Fire -> Overload provided an extraordinarily high amount of burst.
We do have an internal QA team, and they're actually the reason why these *are* on a shared cooldown - the burst potential was just too high.
We could have put a long shared cooldown (say, 60 seconds) between Tachyon Burst and Overload, but this would have cut down the incentive to have those two consoles equipped at the same time significantly.
We also could have decreased the power of the individual abilities rather than making them share the cannon cooldown - and I did test it out that way internally - but it wasn't as satisfying.
We're still examining this further, but we would prefer to release a ship console a little "weak" and buff it later than release it in too powerful of a state and have to nerf it at a later time.
Again, we're going to keep testing this internally further, and we'll listen to player feedback. We do read these forums on a regular basis, we just don't always have a chance to reply to every thread (either because we're too busy fixing or implementing things, or because we don't want to make a statement about something that's still in flux and may change).
Okay, so the main issue I've had in experience is that when running two existing cannon abilities, they always force the consoles onto cooldown so I have to manually stop activating my buffs, and click-activate the console interrupting my buff sequences.
I'd suggest that you leave that they put the cannon spread volley, and cannon rapid fire abilities on cooldown.
HOWEVER, do not have those abilities put the consoles on cooldowns.
Thus, CSV -> Tachyon Burst works, but Tachyon Burst -> CSV doesn't.