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Republic Veteran
Join Date: Jun 2012
Posts: 27
# 5
02-22-2013, 09:43 PM
When my fleet runs PvP, the first thing we do is check the score window for known squisy/good players. And then it generally turns into:

1) The full impulse Leroy. Normally it's an escort who is away from the pack, and can be quickly dealt with.

2) Then we rotate between targets who seem to be squishier. Sometimes though we have certain opponents who we know are good players, and we try to take them out to make an easier time for ourselves.

3) sometimes when a team has a good healer, we switch to focus heavy on the healer.

At the end of the day, I see target picking as "who's death will make it the easiest on our team?"

Now on the flip side if I run my healer, I like to make sure I am leading the pack, not to give away any free kills in the first moments of first contact.