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Survivor of Remus
Join Date: Jan 2013
Posts: 91
# 7
02-24-2013, 06:46 AM
Using invisible objects is your best option for multiple interaction, each item on a map may only added to the story board once as an objective, but you can make new invisible objects appear after each objective and make them then next objective. You could, after the repair objective is complete, just transition to the next map or use a pop up dialog then transition.

As for the damage there is an fx you can add to make something look damaged