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Starfleet Veteran
Join Date: Jun 2012
Posts: 877
Quote:
Originally Posted by chicochavez View Post
Hey evil, I'm back with part three of my series. Already getting good reviews but would love to read your take on it.

Mission name - Star Trek: Allegiance Part 3
Author - chicochavez
Minimum Level - 31+
Allegiance - Federation
Project ID - ST-HQYXPHSIE
Estimated run time - Under 1 hour.

Also curious, have you been keeping track at all with the dilithium you've been getting from the new system? Had some fleet mates just start my series and they were picking up 1440 from the first two but a bit less from this one. I'm thinking 1440 might be the max for one hour of play, but curious to know if anyone else has seen something different. Figured you play so many missions you might have noticed a pattern by now.

Cheers.
Federation Mission - Star Trek: Allegiance Part 3
Author: chicochavez
Allegiance: Federation
Project ID - ST-HQYXPHSIE

----------Report Start-----------

Summary: This is a great mission in the series with good map design, tough, but fun battles, and riveting story dialogue. I would highly recommend this mission to all players, but nor on Elite.

Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good and very detailed description. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: The grant and follow on dialogues are great. I noted no spelling or grammatical errors with the dialogue.

Mission Task: You should consider adding the start location, to include the sector, in the initial task. I noted no spelling errors with this task.

Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Tundara System: This is a good map design with some fun battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-The "Weather Starstreaks North South" seems to be bugged with the streaks going both directions at regular impulse. Consider changing your map orientation to a westerly orientation and using "Weather Starstreaks West East 01" effect. It looks more like warp space than the other.
-Consider changing the location triggered combat for the "Intercept Incoming Hostiles" to another type of trigger. The location type of trigger works well on ground combat but may not work as well in space combat. If the player was previously engaged with enemy mobs they have most likely changed altitude during the combat. This will make it harder for them to find the location trigger point.

New Tampa: This is a great map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

P.B.2.A.U. Mining: This is a nice map design with several tough but fun battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-While the "Player Tip" is a nice short term fix to the map pathing issues you should this map to Cryptic so they can eventually fix it. Having to stop and dig your BOFF's out of the walls is annoying even if it is not your fault.
-Consider placing respawn points deeper into the map.

Battle of New Tampa: This is a good map design with several tough but fun battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Based on the current design for the map and story flow placing respawn points on this map would be difficult but you should consider it.

Abandoned Mining Facility: This is a good map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-Consider leaving a hole in the circle of people surrounding Tailor for the player to walk into and stand.
-The Helen Falco NPC is kneeling and scanning the whole time. Consider having her stand up like the other NPCs around Tailor.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. I look forward to the next in the series and to playing/reviewing more of your work in the future.
Brian

This critique report also filed 02/24/2013 on forum posting for: In depth mission reports upon request.
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details. Also see Evil 70th's list of missions at "Evil 70th's Missions".

Last edited by evil70th; 02-24-2013 at 04:08 PM.