Suggestions for future exploration revamp.
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Join Date: Jun 2012
02-24-2013, 01:31 PM
OK, got another one.
Take a page out of Mass Effect 1's book, and introduce some large open ground maps that can be explored by vehicle (and, obviously, introduce ground vehicles). These maps need not be as busy(? detailed? cluttered?) as existing ground maps; in fact, for the sake of decent driving conditions, probably should not be (don't need my buggy stuck down a ravine, or up a tree).
If the driving were done well, you might get people heading out into the unknown just so they can try to find some decent dunes to race around on (or use as ramps for stunts).
The game could really do with something like this; I can't honestly say I've ever felt like I was really exploring on the ground. I was too boxed in, too directed, and from a decent vantage point, could usually see everywhere it is possible to go.
It occurs to me that this could be a way for Cryptic to use exploration to make a little extra money. Say there was one free vehicle that was little more than a way of getting around a bit faster (like the Argo from Nemesis), and then a whole bunch of more exciting vehicles in the z-store. Hover vehicles, armoured vehicles, vehicles that are faster, or have turbos, or jump boosters, etc. Seems like Champions is doing that; so why not STO?
If combined with Suggestion 4, it could lead to fleets forming their own racing leagues or something; adding incentive to getting better vehicles.
Exploration suggestions thread - give it a read
BTW, you'd pronounce it 'Cap'n Manks'
I protest the removal of exploration clusters
Last edited by capnmanx; 03-06-2013 at