Federation Cruisers. Again. Enough already!
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Join Date: Feb 2013
02-25-2013, 12:33 AM
I think a problem is that half of the people want to adhere to the MMO trinity of Tank/Heal/DPS and half of us want to go a separate but equal route. Currently we have a soft trinity, that doesn't do anything for either player. Hardcore trinity fans are sad because DPS is the only role we have, and sbe players are sad because Escorts outperform everything so much its a moot point.
I am definitely in the later camp, so I want to see a cruiser's broadside be as devastating as an alpha strike. Mostly this as I am entirely a new player to the game, but my perception of Star Trek is that cruisers rule space, which is opposite of this game. For example people in these types of threads use 'Kirking' as a pejorative, but in a Star Trek game, shouldn't making 'Kirking' both fun and a decent way to play be an objective?
Personally ensuring each ship can deal damage, in their own way, and survive, again in their own way, should be an end goal. Moving up Cruiser damage should be a good thing, as long as its accomplished in a way unique to cruisers. For example if EPtW, or any other LT+ Engi power was strong for cruisers, they could be built to better utilize in ways that Sci or Tac ships can't, much the same way the others get more mileage out of their respective high level BOFFs. I would also like to see Beam Arrays be as useful as Cannons, if for no other reason than only the Defiant Fed side made use of cannons.
As for throwing out useful suggestions, buffing Cruiser turn by even 1 would be pretty noticeable, after all I saw a huge boon going from the Galaxy to the Sovvy. I really liked the idea of giving Cruisers an additional passive resistance to energy drain, representing their massive warp cores. Beyond that I would if Beam Overload did not kill energy, or if there was a single target version of Fire at Will, Cruiser Cannon Rapid Fire ie. Preferably I think changing BO to something more usable in practice would be better, as it keeps the ships from overlapping, but CRF works for escorts with 0 downsides, so going with what works is not bad either.
Edit: Also on the though of making all ships more rounded, I think getting rid of large enemies just targeting one player would be the thing to do. Punish a ship for being pure dps, by either having to disengage or slot some survival. Afterall, Cubes are shown to have far, far, far more arrays than any other starship, and constantly shoot anything nearby.
Last edited by melisande77; 02-25-2013 at