Federation Cruisers. Again. Enough already!
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Join Date: Jun 2012
02-25-2013, 12:45 AM
Originally Posted by
I am definitely in the later camp, so I want to see a cruiser's broadside be as devastating as an alpha strike. Mostly this as I am entirely a new player to the game, but my perception of Star Trek is that cruisers rule space, which is opposite of this game. For example people in these types of threads use 'Kirking' as a pejorative, but in a Star Trek game, shouldn't making 'Kirking' both fun and a decent way to play be an objective?
I come here to Kirk. People who come here should be here to Kirk, or at least should expect that's what a lot of people are going to be here for. Kirking is, IMO, why you play a Star Trek game, unless you're looking for click-through diplomacy or Sim City in space. People who want the Trinity and nothing but should play a conventional MMO.
Accordingly you ought to be able to Kirk in the type of ship Kirk used, really.
I think a lot of things could/should be improved about cruisers - perhaps some inherent advantage to damage taking, e.g. built in resistance to hull hits to represent heavy armor built-in. I dunno. I do know however that a 1-2 deg/sec buff to cruiser turn rate would make a world of difference in terms of PATIENCE and likely not have that much of an impact on actual practical applications - it's still slower than a Klingon cruiser's turn rate, but it's easier on the patience.
Anyway, if I think of anything direct to add to this I'll toss in my hat, but not everyone thinks Kirking is bad, and I am more than a little surprised at those who do. Star Trek Online is not going to be like every other MMO out there - the thing's got two MMO's layered on top of one another, that's a basic mechanics difference right there.