Please rename the "tractor beam" power
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Join Date: Jun 2012
02-25-2013, 09:28 AM
Even though tractor beams in canon have very little that can counter then. There are a few different ways, modifications to shields, certain alloys used in the construction of the hulls. But that's about it.
Even these two things can be used as a resistor to keep it from being OP.
Example: Maco MK XII shields have a 30% chance of not being affected by the tractor beam captain ability (Rather than keeping it as a skill).
Example 2: Rotate Shield Frequency makes your ship immune to tractor beams for it's duration.
I really like the idea of removing it as a boff ability and adding it as a normal function of every single freakin ship as it should be, as well as making the physics of the thing work correctly. So long as there is balance to it.
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
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