Let me float an idea past you... (PvP Map-Wide Variables)
View Single Post
Join Date: Jun 2012
02-25-2013, 09:56 AM
Of the three options the third one seems most promising, seeing as we have matches where ships never die already.
Yet the three options don't address the issue of pressure v spike. Or over heal.
I always thought that all Shield and hull heals should have diminishing returns (so heals can't be stacked) preventing the yo-yo effect of 10% hull/shields to 100% in a second.
I also propose that DPS should scale inversely with hull. Ships at 10% are just as combat effective as at 100%.
While the the proposed options don't address my ideas, getting abilities tuned up in a predictable manner is a good step. Balancing PvE vs PvP is probably maddening.