Let me float an idea past you... (PvP Map-Wide Variables)
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Join Date: Jun 2012
02-25-2013, 10:28 AM
I very much appreciate the attempt and discussion regarding improving PvP.
You mentioned the ability to stack multiple resists in this game as being 1 problem. A simple solution would be to cap resists at a lower level in PvP... this would limit teams ability to do the extends circle and overhealing/resisitng. Or maybe cut effective resists by a % while in a pvp map.
The downside to resist caps is that hurts people who enjoy and invest in certain builds... but has the advantage of making the game more about player skill.
just my thoughts, I look forward to seeing what other folks here can share, there are some really knowledgable folks in this community, I hope Cryptic values their insight on this topic.