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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,557
# 5
02-25-2013, 12:59 PM
I've been putting in time where ever I can working on Part 2 of In the Shadow of MIDAS. I'm making slow progress, but like it's prequel, it's a big mission. The big thing I've been working on is the showcase puzzle for the mission.

It basically involves using your communicator to coordinate with other members of an away team. To achieve this I'm using a persistent map dialog. (A dialog where all available options lead to failure.) When ever the dialog completes, it collapses to the Ops button along the side. I can then use the Dialog Prompt Reached state transition to detect when certain orders are given and trigger map changes accordingly. This means for example you can have one character man a security console while you move through having them unlock security doors along the way.

I'm still working out the details, but I'm hoping that I''ll also be able to have you be able to call in security team support or contact the ship and find out if there is any change outside.


Quote:
Originally Posted by starfish1701 View Post
Excellent thread!

I don't have any Foundry missions live, but I am using The Foundry to make my next video.

I found that Demo Record taken on a Foundry mission is less likely to crash, so decided to do my next video almost exclusively using it. It's been a lot easier, and so this new video will be a lot longer, and story driven.

It's almost done, and should be finished before the end of the week.
Just be aware that there is a bug with custom ground NPCs in the foundry where they don't record with demo record.

@greendragoon