Dialog with Object
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Join Date: Jun 2012
02-25-2013, 06:21 PM
Well that's kind of silly, half the features in the foundry have only partial implementation. It did in fact as it allowed a dialog with a failure outcome to be tied to a physical object.
Currently, if you want to tie a dialog to an object, you can:
Have the object trigger a map dialog which on failure will reduce to an Ops button, but have no further connection to the object.
Use the objects default dialog which as no failure option.
There are a lot of uses the objective had that are not covered under other means.