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Career Officer
Join Date: Jul 2012
Posts: 46
# 9
02-25-2013, 07:18 PM
Quote:
Originally Posted by starkaos View Post
Probably did misunderstand what you were saying. I think commodities as commodities that are given to help. A new colony would need provisions and medical supplies for the other projects, it takes resources to make them.
I agree there is an internal logic to providing commodities to help out the new colony, more so than donating "experience" or "marks" to help them out. Be that as it may, we play this game to have fun. I can understand when fun impacts profits, there is a need to err on the side of profits, but in this case I don't see how having us run around or replicate a bunch of commodities does anything for Cryptic's bottom line. I believe it would be more fun without that facet.