Argelius II Interior Pathing Problems
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Join Date: Jun 2012
02-25-2013, 08:25 PM
@crypticfrost: thanks for looking into it and clearing up who is responsible for fixes. It seems this happens wherever this map shows up, not just in my mission.
@markhawkman: Are you sure about that? It seems to be much worse on this one then others. I'm wondering if its the fact the door supports stick out so much compared to other map designs (trying to remember if the Cardassian based interiors were this bad, they have somewhat similar door styles).
Might a solution be to place invisible walls sticking out next to these entryways or perhaps along the entire door so they can't get stuck? I know it might mean seeing that weird slow-motion run as the slide along the wall face first, but if it prevents actual sticking it might be worth it.
Play Star Trek: Allegiance - my first series in the Foundry