Argelius II Interior Pathing Problems
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Join Date: Jun 2012
02-25-2013, 10:03 PM
I'm curious to know how the AI pathing actually works. Is it just a matter of each part of the map being marked out as if a boff can or cant go there and it has a formula to figure out the most direct way to get there or is it something more complex?
Perhaps mark a certain distance out from the wall on maps like these as a No-go for AIs? Might limit their mobility but if it keeps them from getting stuck might be worth it.
Play Star Trek: Allegiance - my first series in the Foundry