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Survivor of Romulus
Join Date: Jun 2012
Posts: 1,016
# 30
02-25-2013, 10:15 PM
Originally Posted by tacofangs View Post
We had a "rush job" because we were held to Perpetual's original release date. What you see above is really all they had (after 4 years). They had a ton of pretty drawings, and not much else. If they had actually started developing the GAME of STO when we took over, they would have had the same amount of time to complete it as we did.
So STO was doomed to be rushed either way. That's very unfortunate. What was the mentality behind the short cycle? Were investors that anxious for a return? Was CBS? Did Star Trek 2009 have something to do with it?

I'm just curious why you guys were held to an impossible deadline when it would have made sense to extend development to give you all time to iterate. I find it hard to believe that no one during the process raised their hand and said, "Maybe releasing an unfinished product that we'll have to patch and fill in holes is not such a good idea. Please give us more time to deliver a quality experience that will put us in a better position to expand upon."