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Join Date: Feb 2013
Posts: 7
# 33
02-25-2013, 11:16 PM
Originally Posted by tacofangs View Post
We had a "rush job" because we were held to Perpetual's original release date. What you see above is really all they had (after 4 years). They had a ton of pretty drawings, and not much else. If they had actually started developing the GAME of STO when we took over, they would have had the same amount of time to complete it as we did.
So that explains why there are all the little bugs... that makes me feel a little bit better about the whole thing you guys have managed to do a lot with very little considering the time constraints.

I do find the idea of customizing things like the nacelle based on the engine used or the shield animations based on that component or weapons based on ... etc you get the idea but i'm also quite happy with being able to design the ship components somewhat staticallly from a base design like cryptic has right now.