Nerf to tricobalt and Temporal Disruption Device
View Single Post
Join Date: Jun 2012
02-25-2013, 10:59 PM
I really don't like the additional nerfs to Tricobalts.
Before Season 5, Tricobalts were meant as a Very Heavy Kinetic Device that the MKX's with around 26,000 listed damage.
Then they were changed so Tricobalt Mines worked with Mine Patterns, and Devices worked with High Yield and Torpedo Spread, which mandaged their high damage values to be reduced so the High Yield Tricobalts would equate to the original Tricobalt Device damage values.
But in the last month, because people were using Tricobalts with Mine Patterns to solo STFs and other PvE missions that they were now regarded to be "too good" and was nerfed even more. And to me, Cryptic has nerfed them beyond nerfed.
Right now, the Tricobalts with High Yield barely hit as half as they use to, and is more efficient to use Quantums for pure DPS. But ironically the Borg V'ger Torpedoes can hit as well as the old Tricobalts.
So I would like Cryptic to revert the Tricobalts to their original damage value, people played them because of those Big Bangs. And if Mine Patterns made Tricobalt Mines too good, then you (the dev team) should've limited Tricobalt Mines or reverted them where they didn't work at all with Mine Patterns.
In short, you guys should've left Tricobalts alone, they were fine as they were.