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Join Date: Jan 2013
Posts: 29
# 14
02-26-2013, 09:06 AM
Hmm...thanks for all the input. I'm glad I didn't put down the money to buy the Long Range Science Vessel when I got Captain, as I'd planned. If I can't really use it for endgame, it's not worth it. I kindof hate how my lower level ships are basically useless now--I'll consider them retired.

Anyway, I wasn't aware that the mirror universe ships were available on the exchange--I might go that route to end up with one of each for the endgame. Best of all worlds.

If the Ambassador is bound to me, I'll keep it and toy with builds until I come up with something I like. I loved playing my Research Science Vessel, but beyond that and the Tactical Escort (which I'm not too fond of) I've played cruisers the whole way.

As for skill planning, I'll have to take a look at that when I can get in game (Gateway isn't working so well for me). I'm a science officer, and to be honest I haven't put too much thought into skills--so many skill points are being thrown around I've just been plugging them in where they make sense. Generally, I like to hit hard and survive--hence cruisers--but I enjoy decent mobility (hence science ships--escorts are a bit too fast for my liking). I also like concentrating on the science and engineering boff options.

I'll also have to look into the fleet ships--getting a fleet Long Range Science Vessel (I just love the look of the ship) would save me throwing down the cash for it.