Science Captains in Science Vessels
View Single Post
Join Date: Jun 2012
02-26-2013, 09:22 AM
Aye, I can only repeat the afore mentioned: it all comes to personal play style.
While I like the fast and nimble escorts with their huge damage output,
I love herding and holding enemies in pve (probes for example) with repulsors, grav well, tractor beam - add polaron weaponry and energy siphon and throw a subsystem disable in.
I tried the mirror carrier on my klingon sci yesterday a bit more. while it is a flying bunker nearly everyone can
the only "healing" abilities I have atm are hazard emitters 3 (heals a lot with high aux), extend shields and transfer shield strenght.
I will get me some advice for pvp later the day, you may see me asking dumb questions in opvp channel.
PS: hit that emergency speed boost (what was its name?), repulsors and you can push ppl not careful enough half across the map
PPS: just an idea: why not give some bonus traits if you are a sci in a sci ship (or tac in escort, eng in cruiser)
since we wont get any penalty for using a ship of the "wrong" profession.
of course on the other hand when sci abilities get a lil bit too strong again the qq on the forums can be heard on beteigeuze too
The gods of deutsch data recovery have prevailed! The techno will continue.
Last edited by imarookie; 02-26-2013 at