Torpedo Spread and Transphasics
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Survivor of Remus
Join Date: Dec 2012
02-26-2013, 10:06 AM
Borticus, have you guys put any thought into rebalancing the basic torps so that they share the same base DPS, but vary according to firing time and secondary utility? Or maybe putting damage increases from consoles on a similar diminishing returns curve as damage resists? On paper that seems like it would help out some, but you're the one with the actual real-world experience on how these things go. I love systems design and am always interested in hearing how complex systems like these play out over time.
EDIT: Huh, assuming STO wiki is correct, the more powerful torpedoes have much lower DPS in exchange for increasingly ridiculous spike damage.
Last edited by squatsauce; 02-26-2013 at