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Join Date: Oct 2012
Posts: 1,181
# 52
02-26-2013, 12:18 PM
Originally Posted by logicalspock View Post
Yeah, because in Star Trek they showed ships which had shields which were very effective against human controlled ships but not against robot controlled ships
This is a video game not a tv show. They already have gear in the game that is different vs. human players then against comps. Look at Phaser they stun human players for half the time compared to comps.

Originally Posted by lordmalak1 View Post
Say what ?
Human opponents are the hardest enemies to defeat in the game. There's nothing in the PvE game that requires gear that can't be crafted or dropped from FE missions. Just getting slaughtered in a PvP match shouldn't be considered sufficient enough to earn access to the best gear in the game (I'm assuming will be better than anything currently available in-game). If you're not going to play PvP then why would you want gear that's ineffective against PvE opponents and require you to refit/change ships if you decide to play a PvE battle ? And if you've earned gear suitable to battle the hardest enemies in the game why would you accept them being less than optimal against inferior enemies compared to inferior gear ?
If the reputation system gave people no PvP credits or so few when losing and they have hard time being on wining side (unlucky with bad teams) or they are below average they will never have a chance to get better gear unless they exploit the system with other exploiters.

This PvP system would be a system that is designed for PvP because it is a PvP reputation system. The gear can still be used in PvE but would not be as good. If the gear is good in PvP then those who PvP would use it. Their is already gear that is better against specific opponents like against Borg or Tholians the same would be for PvP why is that so bad?