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Survivor of Remus
Join Date: Dec 2012
02-26-2013, 12:11 PM
At some point someone needs to take a look at the current hull/shield values, determine an upper limit to damage resistance (which has been done) and then determine an upper limit to damage output (not been done at all), then set hull and shield values that are meaningful in terms of damage resistance.
Honestly, at some point, I'd like to see a diminishing returns curve for weapons output that mirrors the one for damage resistance, and then set weapons at different points on the curve. A beam array, which is lower on the curve, will get more of a percentage boost from the tac consoles than DHCs, which are higher up. Give them all identical cycle time/ power drain behavior and you've gone a long way towards making the game's PvE and PvP play manageable and balanced.