[Bug Report] Andorian Ship - Cannon Powers Cooldown
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Join Date: Jun 2012
02-26-2013, 02:37 PM
Originally Posted by
You're welcome. Unfortunately, I don't know when these changes will be live.
The Tachyon and Overload consoles will almost definitely stay at 3 minutes - that's the standard cooldown for console powers, and we'll be balancing around it.
The Wing Cannon Platforms are staying at 3 minutes for the moment, but there's a possibility we might decrease it at a later time. We're going to see how they hold up with the increased health and shields. They're not supposed to be as easy to re-deploy as hangar pets - they pack a lot of punch on a ship like this (especially with the improvements that are coming), and there needs to be a way to counter them.
With few exceptions, Dilithium Store equipment in general caps out at Mk XI. Mk XII equipment is intended to primarily be available through endgame content, such as our Fleet and Reputation systems.
These weapons are just color shifts of standard Dilithium weapons - they're there for flavor and role-playing. Not everything we introduce has to be designed specifically to be the best endgame stuff ever. =D
I'm not opposed to putting "Fleet" Andorian weapons in the Fleet system eventually, but don't expect them soon. If we do make Andorian fleet weapons, they'll probably go in at the same time as several other new fleet items.
Please sir, please could we have MK XII Andorian Phasers? Pretty please.