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Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 26
02-26-2013, 04:00 PM
Quote:
Originally Posted by borticuscryptic View Post
The "invisible" torpedoes are never High Yield. High Yield torpedo FX are on the Costume-draw budget, while standard Torpedo FX are on the FX budget. Guess which one caps out first? In fact, I've been led to believe that it's nearly impossible to cap out the Costume-draw budget.

Anyway, invisible NON-High Yield Torpedoes are a bane to us as Designers, as well. And we're working to reduce their frequency, and potency. We're currently working on a change that should have a noticable impact on the Borg's ability to one-shot (or come close).

That said, high Kinetic resistance is always, always, always a good idea. If you have an ability that increases it, you should be running it as frequently as possible when fighting the Borg.
What would you do to balance this nerf? Borg ships are already pathetic. They are actually the weakest NPCs in game, including at level 54/elite. If you play with the foundry, they will always lose a fight, no matter which opponent they fight.

In addition, getting rid of high yield torpedoes is extremely easy, especially with fire at will or an aceton assimilator (the perect "fire and forget" defense in stfs), so it makes the challenge... unchallenging. So easily overcomed.

So, do you plan to give Borg ships some more abilities if you remove some kinetic damage? Or is it a simple nerf?