Hit Points/ Shield Increases: Not Bad Idea
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Join Date: Jul 2012
02-26-2013, 11:07 PM
Originally Posted by
i was saying this, cap resistance at 25%, not 75%, and double hitpoints. spike wouldn't be the only thing that worked anymore, healing effect would be much less too, healing a lower % of hitpoints then it would now.
Maybe just play a little with the numbers and change the cap and hps for various ships different way. Escorts in particular should be not able tank better than most other ships.