Hit Points/ Shield Increases: Not Bad Idea
View Single Post
Join Date: Jul 2012
02-27-2013, 12:07 AM
Originally Posted by
i was saying this, cap resistance at 25%, not 75%, and double hitpoints. spike wouldn't be the only thing that worked anymore, healing effect would be much less too, healing a lower % of hitpoints then it would now.
Maybe just play a little with the numbers and change the cap and hps for various ships different way. Escorts in particular should be not able tank better than most other ships.