Fix the ground fleet action queues
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Join Date: Oct 2012
02-27-2013, 12:53 AM
Originally Posted by
It's not much better on the Fed side. For some reason people are just not queing up for these anymore, maybe it's all the rep grinding. These are great missions, some of my favorite, I hope Cryptic does something to make them more attractive to players, up the dil reward or offer some marks perhaps.
20 player events are just plain worthless. Mine Trap is the most popular of them all, it is co-faction and I still sometimes wait more than 30 minutes for it to start.
A big part of the problem why people don't queue is also that the daily missions related to the big dig and breaking the planet are completely buggy and you sometimes need to run the mission 3 or 4 times to get credit for the daily.
Fix that and a few more people will queue up because of the 50 fleet marks.
Then drop the max team size from 20 to 10 (reducing enemies as well) and minimum number to start down to 3 and it will actually happen.
Making it cross faction would be gravy.