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Empire Veteran
Join Date: Jun 2012
Posts: 7,718
# 9
02-27-2013, 10:49 AM
in this ship, theres proboly little difference between sci and eng, with all the universals you will proboly use. zero point, borg, maybe temporal lobi console, the 2 that came with the ship, suddenly thats nearly all your non tactical console slots.

run it like a patrol escort, damage control with EPtW1 and EPtS1, with RSP, HE1 and TSS2. i might go for EPtA, or EPtE on other scorts, but for 5 weapons, i want a ton of weapons energy.

5 DHC, or 4 + the wing guns, and you can use. rear guns proboly cutting beam and maybe chrono mines. might help with your below average turn rate


TT1, APD1, CRF2, APO3
TT1, CRF1, APO1

if you can score 2 AP doffs, you could more easily include a BO or torp skill, id go with torp so your energy damage isn't impaired at all by big drain

TT1, APD1, CRF2, APO3
TT1, THY2, CRF2


if you use the tac version, you could go without AP doffs and have HY1 and HY2.

proboly best to go with phaser weapons, if you use the wing canon of course. i thought it might be cool to do a 4 flow cap build for tet glider, but your down to just 2 eng consoles then, only enough for the 2 consoles the ships come with, or the borg and zero point. or 2 turn consoles, something proboly needed too
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