Spike vs Pressure
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Join Date: Jul 2012
02-27-2013, 11:41 AM
Originally Posted by
Here's a balance concern unevenly distributed among both faction. Keep em coming. maybe in 3 years time it ll get fixed.
Please continue to nerf the KDF, much more important /sarcasm_0
Well well, both sides aren't balanced from the start anyway. I do not like to use this argument, but all klingon ships have extra "cloak" for free. The lower hull hps are compensated by the turn rate (even tho we both know its not a fair trade).
Now I do not like one side neglected by content, and I quite do not understand why there is no 5 tac console escort on KDF side, or more science choices, but I hardly think Leadership trait on boffs affects the balance between KDF and FED.
If I accept that superior turn rate and cloak are perks for klingons, well by same logic I understand that superiorly trained and disciplined crew and especially engineers in starfleet should have effect via leadership.
For me, stacking romulan boffs for invisibile, undetectable bops is much more gamebreaking than extra 150% hull regen outside of combat at the cost of crit boffs.
Spikes kill, and elite fleet shields are much more game-breaking than this.