Spike vs Pressure
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Join Date: Jun 2012
02-27-2013, 12:49 PM
Originally Posted by
You operate with pretty small numbers there. My experimental cruiser build was at 500%, my steamrunner sits at 360%. Now in those ranges, the hull regen starts to be interesting
I guess leadership will be nerfed soon. It took them 3 years to fix it, only to nerf it in 3 weeks.
If anything, the subsystem repair part is somewhat OP in PvP, because it cuts VM duration to 1-2s.
Well, the first thread wasn't really concerned maximizing the hull repair rate, but to understand its mechanics. The second thread is meant to discuss whether the current behavior is intended or not.