[Bug Report] Andorian Ship - Cannon Powers Cooldown
View Single Post
Join Date: Nov 2012
02-27-2013, 07:11 PM
Originally Posted by
This is fixed on our internal servers, but not on Tribble yet.
Thanks for the report.
Just one last thing. Is it possible to have the pet cannons despawn when destroyed instead of blowing up? This makes them very dangerous to have up because they act like ships with a warp core that breach and cause pretty heavy damage to you. Since they die way too easy (even after the update you did), this can be a danger to your ship, especially if you don't have shields up.
Being like the MVAM or saucer sep and just disable and despawn would be much better. As is stands now they can be a danger to your ship.
Combat log (wing cannons blowing up, shields up):
"[Combat (Self)] 1014 (4436) shield damage was dealt to your Warp Core Breach."
It's hard to replicate the damage it would do with no shields up, but considering how much harder it hits hull I expect it to be much more.